![]() Acrobatics - How high your character can jump (It's recommended you have at least two points in this).Medical - How skilled you are in medical application.Dexterity - How fast you can tie/untie someone. ![]() Stamina - How long your character can run for.Endurance - How much damage your character can take / Body build.Strength - How much your character can carry / Strength of your character's punches." 6'2" / African-American / Bold Facial Structure / Rough, Tattered Jeans / 5 O'Clock Shadow / Vibrant Green Eyes / Matted Grey Hair / AK-74U Slung Over Left Shoulder / Rusted Police Office Badge " Your character description should look something like this: You will be able to see their 3D world model otherwise known as a playermodel or character model. See: Entering the In-Game World) character description, and whether or not you recognize them. Looking at someone's character will display their name, (Only if the character you're looking at knows you. These options will be the main thing about your player, viewable by everyone else in the game world. Upon clicking it, you will be returned to the Main Menu of Garry's Mod.Īfter selecting the 'New Character' option of the Clockwork menu, a screen will prompt for you, showing you your basic character options, being: Settings will display another screen that will list several changeable user preferences such as camera distance, the third person option, HUD options, and more. Keep in mind that there is no feature for saving, and therefore, saving is not required for roleplay. The Load screen will display all of your previously created characters. Load character will bring up another GUI (Graphical User Interface), or in other words, another screen. New Character will prompt you to begin a character creation screen. These buttons are straightforward and perform what they are meant to. ![]() The menu will vary depending on the owner's preference or the RP platform (Nutscript, Clockwork etc.) The appropriate main menu typically consists of Upon joining, you will be prompted with a simple main menu. Don't worry, they won't ask anything personal. This will result in you having to rejoin the server again. Answering as truthfully/accurately as possible is important, because the far majority of Clockwork servers are made to boot players who get even a single question wrong. When you first join a Serious Roleplay server you will most likely encounter a questionnaire or mini quiz regarding roleplaying expectations after a 2-7 minutes join time depending on your computer speed, internet speed, and server capacity (addons, players, and the amount of RAM on the server). ![]() Most content resides inside of a collection created by the owner, so you can usually just search the community's name or abbreviation under Workshop collections. Please note: Some multiplayer servers and game-modes might require you to own other games - such as Counter-Strike: Source and Team Fortress 2.Make sure to download all server content, which you can usually find by contacting the owner. Take as much or as little as you need: it’s all free. It has everything from new tools to improve your builds, to guns that fire rainbow-tinged nuclear blasts from space. We have one of the most vibrant Steam Community Workshops, with over 300'000 models, maps, and contraptions to download. Elevator: Source is gaming's first elevator thrill ride, delivering players to airlocks and kitten dance parties. Be a ball, a plant, a chair, or anything else in Prop Hunt's elaborate, shape-shifting game of Hide & Seek. In Trouble In Terrorist Town, you can be a detective solving an online murder as criminals attempt to cover up their homicides. The Garry's Mod community is a tremendous source of content and has added hundreds of unique modes to the game. But if you want to do more, we have the means. If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. You can do it offline, or join the thousands of players who play online each day. You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. We give you the tools and leave you to play. There aren't any predefined aims or goals.
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